Presentations I've made.
Each one stands on its own. Open it and it's the whole thing.
Idea to Game
How Zipix turns a one-line idea into a live micro-game.
Define the Fun
What makes something fun, which fun lasts, and how to ride it. Three beliefs about the edge of order and chaos, the weight of responsibility, and the wave that carries both.
Leadership Keynote
How I build and lead engineering teams, drawn from fifteen years across six studios. The full talk, as a self-contained deck.
How I Lead · Six Principles
The six principles I actually use, each one paired with the story that proves it. Written down so I stop trusting memory.
AI in Games
Where AI belongs in making games, and where it does not. The next abstraction on the craft, not the end of it.
Zipix · Lean Ops
A walk through the production system behind Zipix, from one fix to the runbooks and gates that make a solo studio ship like a team.